PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs

نویسندگان

  • Min Tang
  • Zhongyuan Liu
  • Ruofeng Tong
  • Dinesh Manocha
چکیده

We present a GPU-based self-collision culling method (PSCC) based on a combination of normal cone culling and spatial hashing techniques. We first describe a normal cone test front (NCTF) based parallel algorithm that maps well to GPU architectures. We use sprouting and shrinking operators to maintain compact NCTFs. Moreover, we use the NCTF nodes to efficient build an enhanced spatial hashing for triangles meshes and use that for inter-object and intra-object collisions. Compared with conventional spatial hashing, our approach provides higher culling efficiency and reduces the cost of narrow phrase culling. As compared to prior GPUbased parallel collision detection algorithm, our approach demonstrates 6− 8X speedup. We also present an efficient approach for GPU-based cloth simulation based on PSCC. In practice, our GPU-based cloth simulation takes about one second per frame on complex scenes with tens or hundreds of thousands of triangles, and is about 4 − 6X faster than prior GPU-based simulation algorithms. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). I3D, May 2018, Montreal, Quebec, Canada © 2018 Copyright held by the owner/author(s). ACM ISBN 978-1-4503-1234-5/17/07. https://doi.org/XXXX

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تاریخ انتشار 2018